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Thread: VoIP in game.

  1. #1
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    VoIP in game.

    I've noticed some players playing NZ/AU 48 Player Vanilla Rotation [100 TICK] are continuously giving advice, directions, and what they would like other players to do.

    For the most part, I listen, and do my best to help out. But as of late, I've been having continuous VoIP issues, usually after a few maps have been played. So I get broken communication and thus only hear partial sounds.


    I suggest that to save the frustration of those competitive players that their constant VoIP directions have not been followed. The bound keys' "enemy" spotted" and "requested assistance" are used more frequently.

    This would not only help out those having VoIP issues, but also those unfamiliar with the many new maps or those who don't play as often as others, so rusty.

    As well as those who are not up to speed with the various abbreviations (or have just forgotten) used in VoIP by players when referring to a specific map.

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  3. #3
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    Hello there!
    The game has a command that may help with this issue.

    Try turning "voice_buffer_ms" up to 200 or 300, this will have the side effect of adding more latency to received comms but it's designed to prevent choppy comms from occurring.


    I also highly recommend these settings for more clarity but they are totally optional.

    voice_avggain "2"
    voice_maxgain "5"
    voice_overdrive "1"



    If you add it into your autoexec.cfg you should be good to go with better comms!
    Last edited by Phantom Aspekt; 18-05-22 at 01:53 AM.

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