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Thread: TTT Plugin update Feedback

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    Post TTT Plugin update Feedback

    The TTT server plugin has been updated today and will continue to change over the next few weeks. The TTT admin team strives to make the server the best it can be.

    If you could all be patient with us as we go through this change and if you could all give us feedback on this thread so we can give you the server you guys want and we will keep you updated on the changes we make.

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  3. #2
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    some feedback. Ill add more later

    LIKE
    • Very happy that ttt has been changed. It attracts the older playerbase and freshens the server.
    • glad to see sprint in inno shop. id love to see one or two more items introduced to the inno shop
    • I like the taser cooldown at the start of the round but for Innos only
    • taser outline for entire server is good and prevents the withhold of kos' effectively


    DISLIKE
    • dead bodies seem to clip through the floor making it harder to see or id
    • I like the taser cooldown at the beginning of the round, however i believe it shouldnt apply to detectives.
    • Credits are wayyy too easy to accumulate. Allowing Id's to be purchased every round is very overpowered. this may be fixed by further adjusting shop item prices.
    • not quite a negative yet but there is a possiblity that bump mines can be used to exploit
    • cant see the role of dead people in logs anymore as it is determined by the colour of their name in chat, meaning the roles of any bodies that have been drowned out by chat cannot be seen in logs later into the round. This doesnt make much sense but I'll attach some screenshot comparisons later.
      Old chat actually says their role so in logs you can still see their role:

      New chat doesnt and is purely colour based so you cannot see the role of a body in logs when chat is drowned out:
    • !spm bork. Personally this is major, especially for admins. FIXED
    • detectives should not have limited taser purchases smh
    • suiciding before round means you respawn without hands for the round
    • not liking new DNA scanner interface thingo
    credit system is being mega abused. not enjoying the ID bodies for credits at all.
    • not related to update but flashlight spam is vry annoying


    SUGGESTED CHANGES
    limit 3 tasers for detectives and no start round cooldown
    10-20 second taser round start cooldown for innos
    change ID text to include role in text
    muck around with credit and shop system and get feedback from playerbase
    remove or fix !credits
    Last edited by TayK47; 16-03-20 at 05:20 PM.

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  5. #3
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    +The text box changes are a lot more nicer to look at and easier to understand.
    +Taser showing the role outline for other players.
    +Detectives are able to buy axes.
    +You "loot" credits and items from unid bodies which increases more strategic plays.


    -You can no longer buy more then 1 axe at a time.
    -Taser grace period feels a bit too long.

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    Updates



    Taser cooldown changed form 35sec - 10sec

    !spm has been fixed

    Credits for iding bodies have been removed
    Last edited by aj; 15-03-20 at 08:15 PM.

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    Updates

    Karma has been reset

    Ghost bodies have been Re-add (to fix lag issues)

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    positives
    +the refined chat is a lot cleaner, however it is inconsistent with the various automated messages
    +having shop bound to middle mouse button is useful
    +earning credits for iding bodies is good as long as it is balanced

    negatives
    -the taser cooldown is unnecessary and annoying as the 20 second preround provides adequate time to distance yourself from others
    -i dont see the point in the changes to dead player body physics and they sink through the floor
    EDIT -tasers are 9k as an inno!?!? 3k was a good price because it meant you could buy a couple between t rounds

    suggestions
    *change radar so it highlights players the same way as after they are tased instead of those stupid red circles
    *change teleporter so it sets location the same way as c4 - when you right click - instead of where you are standing at the time
    *having demo tick time accessible in-round would save a lot of time when submitting demos, this could be easily implemented using a command
    *PUBLISH A LIST OF HOW POINTS ARE EARNED
    Last edited by Frosty7; 17-03-20 at 05:12 PM.

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  13. #7
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    Quote Originally Posted by frosty7 View Post
    *publish a list of how points are earned
    Never

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    Quote Originally Posted by Frosty7 View Post
    *having demo tick time accessible in-round would save a lot of time when submitting demos, this could be easily implemented using a command
    This was removed because people wouldn't review the demo, just submit the report using the tick in game. this shouldn't be changed as it means there will be a much greater amount of false demos submitted by people thinking they are right and not bothering to check, the current system works well since you actually have to watch the round in question.

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    Quote Originally Posted by Frosty7 View Post
    EDIT -tasers are 9k as an inno!?!? 3k was a good price because it meant you could buy a couple between t rounds
    The shop will be getting looked at very soon with a review of all prices for all roles and items

    Quote Originally Posted by Frosty7 View Post
    *change radar so it highlights players the same way as after they are tased instead of those stupid red circles
    It's not an out-line because it causes to lag (the reason why wallhacks were removed)

    Quote Originally Posted by Frosty7 View Post
    *change teleporter so it sets location the same way as c4 - when you right-click - instead of where you are standing at the time
    NAH just buy it in a good spot

    Quote Originally Posted by Frosty7 View Post
    *having demo tick time accessible in-round would save a lot of time when submitting demos, this could be easily implemented using a command
    Round number is shown at the start of a round just use that BUT PLEASE STILL WATCH THE DEMO DONT WASTE OUR TIME

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  18. #10
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    Fake bodies when?

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