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Thread: TTT Can We Remove T-Room From Closequarters???

  1. #1
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    Question Map Feedback : TTT Can We Remove T-Room From Closequarters???

    T-Room holds not much use other than hiding or camping as a T because the only weapons that can shoot out of it are awps, daks and a few others...at most these will only do minor damage for a body shot. People trying to use T-room just stretches out the rounds thanks to this. The trap in the other room works fine but its walls are the same as well. Maybe a fix could be to change the walls/glass to make it useful but idk if thats possible... what does everyone else think?
    Last edited by waternoose; 29-01-19 at 04:29 PM.

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    Close Quarters T room is actually i believe the most balanced t room? you need a strong gun to shoot through it in order for it to not be OP asf and it can also provide a couple of teleports to allow you to get around the map faster. Feel like it arent giving that t room enough credit
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  4. #3
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    Quote Originally Posted by Lief- View Post
    Close Quarters T room is actually i believe the most balanced t room? you need a strong gun to shoot through it in order for it to not be OP asf and it can also provide a couple of teleports to allow you to get around the map faster. Feel like it arent giving that t room enough credit
    Agreed with life, if you make it like innocent motel T room you will have people sitting in it all round dragging it out even longer.

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  6. #4
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    Helll naawwww. Personally, I rarely use the T room when I’m a traitor but as life has stated above ^^ it’s a pretty balanced T room. Admins are always able to prevent campers via all chat etc..

    I just love this map so much lol One of the best maps on rotation IMO
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    Yeah its not as strong as some other t rooms but with stuff like this should probs make a poll gives better results than worded feedback.

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    i rarely use it as its kinda bad
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    this is definitely the best t room dtk map rotations has to offer. more experienced players will duck into t room for a quick kill or two and/or for a quick way to navigate the map. your problem seems to lie with many of the newer players who are abnoxious with regards to delay/camping rules. i believe t room in this map is just perfect as is.

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    ive changed my mind because its very boring when every round the ts sit in there trying to kill people and the rounds take forever

  12. #9
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    [DtK] [V] sharkfood     $ 10.00
    all t rooms are lame

    yet closequarters is definitely the most tolerable and balanced, idk what the problem is besides camping of the door by innos or by traitors afraid to leave
    basically, you see,
    all t rooms r suck but this 1 i tolerate, it's ok

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