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Thread: DtK Custom Complete GUI

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    Lightbulb DtK Custom Complete GUI

    Hey everyone,

    I know I'm not apart of the DtK Dev team, however I've recently begun configuring with the CS:S source files to learn how to create custom content.

    Initially I intended to create a personal custom HUD to be used primarily for the Zombie Escape gamemode; which involved altering the HUD Health and Timer to accommodate for large digit values that cannot be properly displayed on the default HUD (e.g. Health with 5 digits or a Time with 4 digits). This then lead to me rearranging the HUD completely and creating my own unique creation which modifies the: Font, Colours, HUD Element positions, Size of HUD elements, Custom HUD Icons, HUD backgrounds, Flash animations and Support for multiplayer plugins.

    Whilst playing #3 Office DM today I had the brilliant idea of not only completing my HUD; but creating a Complete GUI that is thematically designed for the DtK community, which will feature a main menu screen with the DtK logo. I haven't fully decided what it will look like or what additional features I would like to implement into the GUI so I thought making a post and gaining feedback from the community will be the best solution for scaffolding how the final product will turn out.

    For the time being there are still some minor adjustments I'd like to make before I release the standalone HUD and begin work on the Complete GUI aspects. So once I'm happy with how the standalone HUD looks I will release it to you guys to use and have fun with. This will also be a great opportunity for feedback, because the current state of the HUD is in no way shape or form confirmed to be how the final product will appear.


    Here are some screenshots of how the HUD appears at the moment:

    HUD in default state


    Timer with 4 digits and Ammo with 4 digits


    Health with 5 digits


    Health flashes and turns blue permanently when damaged


    Timer flashes red when time runs out, Health flashes red and fades in and out similarly



    Let me know what you guys think, feedback is greatly appreciated.

    Cheers, Krusty


  2. #41
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    It's a bit blurry for me, too, same on the scoreboard:





    Other than that it's great, I particularly like the load screen and server options feature.
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  6. #43
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    Quote Originally Posted by Rubicon View Post
    It's a bit blurry for me, too, same on the scoreboard:





    Other than that it's great, I particularly like the load screen and server options feature.
    It's strange cause the font looks great on my PC, could be due to resolution and video quality etc.

    Could see what colour changes can do for this, otherwise I might have to find a new font for everyone else so no one has it blurry; or attempt to figure out how to make the text bigger.

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  8. #44
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    Just wanted to give this a quick bump for those who have forgotten where to find this thread. But also to mention that my sem2 uni exams are upcoming and will be completed within the near future; meaning that if you have requests or suggestions you can leave them here so when I've got the time I can come back and fix the issues.

    Cheers

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    Cheers Krusty!!

  11. #46
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    Here's a sneak preview on some edits I've been working on.




    Changes I've made:
    • Health is one colour for max health and health colour after damage instead of two
    • Removed all the rectangles and replaced them with the default HUD element backgrounds (looks nicer imo)
    • Health now has a 'glow' effect; which illuminates the digits for the health
    • Removed the background for the cash
    • All HUD elements are lined up symmetrically on the horizontal axis (excluding the cash)
    • Changed the scoreboard font back to default so it looks nicer

    Let me know what you guys think of these edits and if you prefer this HUD design over the last. Obviously I've still got other things I want to change and won't release this just yet (unless you really want me to).

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  13. #47
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    Hi mate,


    Is there a way of displaying how many players are in-game on the servers menu?



    Do I need to redownload the file to effect these changes?

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    Quote Originally Posted by Rubicon View Post
    Hi mate,


    Is there a way of displaying how many players are in-game on the servers menu?



    Do I need to redownload the file to effect these changes?
    Do you mean when you're at the main menu? Cause if click Find Server it should show how many players are on each DtK server in the community server browser.

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    On this screen, I tend to use a desktop shortcut to fire the game up rather than the DtK forums. It isn't that big a deal if it's too much fartarsing around, I just thought it might be a handy feature to have
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    Quote Originally Posted by Rubicon View Post



    On this screen, I tend to use a desktop shortcut to fire the game up rather than the DtK forums. It isn't that big a deal if it's too much fartarsing around, I just thought it might be a handy feature to have
    I don't think it's possible to display the current number of players on the main menu, you'd have to go click Find Server and check the servers there to see how many players are on each server.

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  18. #51
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    Love love the 'glow effect' of the health, so this will still glow throughout taking damage aswell?
    will the clock still flash red when the time is just about up?
    HUD elements look great and clean now!
    Can we see the scoreboard too? I cant remember it the other way ;p LOL


    Otherwise, your work is great as usual x

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  20. #52
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    Quote Originally Posted by mrsyogibear View Post
    Love love the 'glow effect' of the health, so this will still glow throughout taking damage aswell?
    will the clock still flash red when the time is just about up?
    HUD elements look great and clean now!
    Can we see the scoreboard too? I cant remember it the other way ;p LOL


    Otherwise, your work is great as usual x
    The glow is always there and doesn't disappear, it just makes it look nicer and stand out more than the other HUD elements.

    The clock still flashes red when the time is almost up.


    Scoreboard

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    For me, I like the health changing colour when health is really low.
    I seem to notice that better with the colour change, just my pref. tho

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    Quote Originally Posted by PigSy View Post
    For me, I like the health changing colour when health is really low.
    I seem to notice that better with the colour change, just my pref. tho
    Definitely something I can keep in when the next version comes around. Are you happy with the purple/blue config or would you prefer different colours?

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    The rest of your styling is really good Krusty so +1

  24. #56
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    Quote Originally Posted by Krusty Burger View Post
    The glow is always there and doesn't disappear, it just makes it look nicer and stand out more than the other HUD elements.

    The clock still flashes red when the time is almost up.


    Scoreboard
    New font on the scoreboard?

  25. #57
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    Quote Originally Posted by Hydrus210 View Post
    New font on the scoreboard?
    Yeah I changed it because it was a bit blurry and had some complaints. Also I've noticed the CT purple colour sometimes fades into the background when it's bright and becomes hard to see so I might change that too.

    Let me know if there's any issues or anything you want me to add

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    Looks good Burger.
    Would be clean as if the text was all gray and there was no black border, would definitely start using it ;D
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