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Thread: Map feedback and suggestions for server #6 Zombies

  1. #1
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    ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech has a reputation beyond repute ajaytech's Avatar
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    Map feedback and suggestions for server #6 Zombies

    Not finding your favorite map on the server or in the list with the map packs??

    Don't worry you can tell us about your favorite maps and they may end up on the server.

    Please remember to check http://www.dying2kill.com.au/showthr...r-8-Zombies-ZM to find all the current maps.
    Last edited by ajaytech; 25-09-15 at 09:07 PM.

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  3. #141
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    We will be implementing 10's of maps in weekly/fortnightly intervals instead of all 120 maps being added at once.

    Every Friday we will plan to have a map event with 1 of the 10's of maps added to be played for that event.

    Let us know what you think

  4. #142
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    Should hold an event soon, it's been ages and it'd be good fun

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  6. #143
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    Can we fix the sm plugin?

    Im a little tired of being unable to @sm all as everyone who is ranked higher than my 'member' rank - i cannot mute.

    This means even when i mute little kids i still have to listen to higher ups snide remarks and basically have nothing short of unplugging my sounds completely.

    @bob, @squall i would either like a rank where i can sm everyone (including admins) or that the sm plugin be fixed so i can sm everyone. If an admin warns me and ive muted him, that's fine, he can punish me but right now it's nothing compared to the childish screaming that's doing my head in.

    Plz fix

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  8. #144
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    cant wait for !sm @admins
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  9. #145
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    *** Event Suggestions ***


    Limited Ammo:
    • no rebuys
    • 1 HE nade per human
    • no freeze nades
    • 999 in reserve
    • when you run out of ammo, that's it


    Secondary's Only:
    • all primary weapons disabled
    • infinite ammo



    Headshots Only:
    • headshots are the only way to knockback zombies



    Zombie Nemesis:
    • mother zombies have much higher HP
    • knockback is very low
    • if a zombie knifes a CT, they die and wait until the next round
    • either CT's get to the end of the map or Nemesis zombies kill them
    • suggested maps (trainescape, boatescape, zm maps etc)



    Reverse ZE Event:
    • zombies escape instead of humans
    • no health regen for zombies
    • zombies are given 'fail knifes' to knockback humans
    • humans have limited gun range



    Old School:
    • player collision enabled
    • fall damage enabled
    • fail nades enabled
    • play old school maps (Jurassic Park, Death Star, LOTR, Underground escape)
    • limited ammo
    • rebuys enabled



    Thematic Event:
    • e.g Alien vs Predator event -> (zombie skin = alien, human skin = predator)
    • an event like this was held in late 2016: [LINK TO EVENT THREAD]
    • halloween, christmas, valentines, easter etc



    VIP:
    • similar to how paranoid VIP mode works
    • 1-3 humans are chosen as VIP's at the start of the round
    • if a VIP dies/gets infected you lose
    • if a VIP disconnects then another VIP is randomly selected



    Chaos:
    • Each round a random feature is enabled (e.g low grav, knife kills zombies, 1hp for CT's, auto bhop)

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  11. #146
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    I reckon old school would be pretty rad.

  12. #147
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    Hey, just some feedback as of late.


    CT Human Zclass has fall damage enabled.


    As entwatch only drops items on infection, but not death (not sure how to fix sorry), some map spawn times need to be changed as people are getting items and then becoming mother zombie and that item is now gone. i.e Bathroom stage 2 (change to 9 seconds please).


    !hide plugins etc. have a lot of stress on the server. The one that's currently on doesn't really do much, if anything and I think it should be removed for performance reasons!


    Thanks.

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