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  1. #1
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    AddOutPuts Resource List

    Hi all,

    Thought we would start an Outputs resource list for people to utilize in game.

    Please post your outputs and the OP will be updated with them. Be sure to include the effect.

    Variable Changes:
    Health <variable> - Sets the players health to the desired amount
    Gravity <variable> - Sets the players gravity to the desired amount
    Rendermode 1. Then: Alpha 0 - Sets the players model so its invisible. Must fire the first command (rendermode 1) then the alpha command separately.
    Modelindex - Used to change your model. See Bauxe's tutorial for guide.
    Color <variable> <variable> <variable> - Changes the !activators colour using RGB colours.
    Targetname <variable> - Sets the name of the !activator
    Target <variable> - Sets the Target (eg: trigger_teleport destination)
    Ignite - Ignites the !activator
    Origin <variable> - Sets the player location to the co-ordinates listed (like teleporting)
    setteam <variable> - Sets the players team to 1(spec), 2(T), 3(CT)


    Outputs:
    OnIgnite entityflame,kill - Will stop you from being lit on fire.
    Last edited by imthenewguy; 11-04-14 at 07:02 PM.

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  3. #2
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    origin x y z pretty much works as a teleporter, however only using a trigger so 1 less entity.


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  5. #3
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    Not sure if these ones will work but its worth a try.

    max_health <variable> - it SHOULD adjust the players maximum health, for use with trigger_hurt with -negative damage affect.
    world model <variable> - Not sure if this one will work...
    IgnoreFallDamage <variable> - Time that a player will negate fall damage on first impact.
    EnableFlashlight <1/0> - turns flashlight on

  6. #4
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    basevelocity x y z - Should set your actual velocity to the specified values. Maybe there is a way to add velocity.

  7. #5
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    x y z are co-ordinates though, how would it set the velocity (I assume movement when you say this)?

    Or does it change the direction of the players view, using a vector?

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    You're x y z velocity. So 0 0 500 would mean you would go up at 500 units per second.

  9. #7
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    Quote Originally Posted by Like_a_Bauxe View Post
    You're x y z velocity. So 0 0 500 would mean you would go up at 500 units per second.
    Ahh im with u now. so -200 200 0 would be straif moving forward/left.

  10. #8
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    setteam works as well.

    OnPressed,!activator,addoutput,setteam,<1,2,3>

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    This is how you would set a player to invisible.
    -Adjusting the Alpha ("0") value will set how visible the person is, from 0 (invis) to 255 (full render)

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