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Thread: mg_titan_mode Release!!

  1. #1
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    mg_titan_mode Release!!

    Hi all,

    I have been working on a new game mode for mini games over the last few days. It is based off the epic game mode from battlefield 2142 called Titan mode.

    In Titan mode, teams must take control of the missile batteries (like conquest) in attempt to destroy the enemy titan. The missiles, while controlled, will fire a missile every 60 seconds at the enemy base, bringing its shields/hull down.

    Once an enemy base's shields are down, you can either maintain control of the missiles to win the match, or venture into the base to destroy it from the inside out.

    There are 4 vehicles for each team (3 boats and a chopper) to use for your tactical advantage.

    Anyway, the download link and pics are below, so download and enjoy!

    Oh by the way, its still in alpha stage at the moment, so let me know if you have any questions or bugs.

    Cheers

    To do list:
    O Add sounds for capture that everyone can hear (ie "We have lost position Bravo" etc).
    O Add more cover to parts of the island.
    O Add better explosive effects no missile impact.
    O Fix Elites spawn problems.
    O Fix debugger messages on consoles
    O Fix activation messages on consoles to align with each other
    O Add some sounds to capture points to indicate point is being captured/contested etc instead of relying on text.
    O Add a how to play audio track to the map with point_clientcommand. When a player presses the button, the sound plays to them alone.
    O Add 1 more island on each side connecting team island to Control point B and C/A giving more options for moving through.
    X Look at maybe adding a land based vehicle to the map.
    O Add more cover to the islands/pathways to stop snipers. Maybe add smoke grenade spawns to the missile batteries that spawn 3 smoke nades every 60 seconds.
    O Add some banners in the map at spawn points.
    X Look at adding health triggers in the back of the chopper for players who are getting thrown around. Also look at adding back door to stop from falling out.
    X Add health to the chopper so it can be blown up.
    X Add special anti-chopper grenades (tie a trigger around it that does damage to a chopper) or add anti-air to main bases and base B so players can control it and shoot at chopper.
    O Look at changing the health on the func_breakable in core to 2000 instead of 1000.


















    Last edited by imthenewguy; 14-03-14 at 12:00 AM.


  2. #2
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    Can't wait man



  4. #4
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    Should be fun. Just need a server to test it on for multiplayer, and a respawn script made up for it.
    #Squall

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    Quote Originally Posted by imthenewguy View Post
    Should be fun. Just need a server to test it on for multiplayer, and a respawn script made up for it.
    #Squall
    #Squall #Squalldoitplease

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    Downloaded the Map and loaded it up:

    1) spawned as CT and ran around for about 4 seconds; then game crashed (repeatedly)
    2) spawned as T and instantly game crashed (repeatedly)

    that was the end of my testing.
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  7. #7
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    Quote Originally Posted by Rowdy View Post
    Downloaded the Map and loaded it up:

    1) spawned as CT and ran around for about 4 seconds; then game crashed (repeatedly)
    2) spawned as T and instantly game crashed (repeatedly)

    that was the end of my testing.
    Very odd...

    Have been testing it for hours trying to find bugs etc and didn't have that problem :S

    Andr0iid, did you have any crashing issues when you tested it?

  8. #8
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    im downloading it now... i'll let you know in a bit

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    Quote Originally Posted by imthenewguy View Post
    Very odd...

    Have been testing it for hours trying to find bugs etc and didn't have that problem :S

    Andr0iid, did you have any crashing issues when you tested it?
    I can glide around in spec for as long as i like, go wherever and its fine, as soon as i join a team and spawn it crashes.

  10. #10
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    it works fine for me... until i armed a bomb, then it crashed

  11. #11
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    Quote Originally Posted by Shadow View Post
    it works fine for me... until i armed a bomb, then it crashed
    Alright - I will have a look at it and see what might be causing the crashes.

    Is very odd that I don't crash :s

  12. #12
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    Quote Originally Posted by imthenewguy View Post
    Alright - I will have a look at it and see what might be causing the crashes.

    Is very odd that I don't crash :s
    sometimes when you make the map yourself you dont crash but everyone else does

  13. #13
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    Quote Originally Posted by Shadow View Post
    sometimes when you make the map yourself you dont crash but everyone else does
    That could mean its texture related or something to do with the file packer..

    Ill upload another copy and get u to tell me if it crashes tonight.

    Cheers guys.

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    It worked fine for me but when I went to get dual elites it didn't work. Apart from that great map.

  15. #15
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    I tested it out for bugs myself a few days ago and it worked just fine for me

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    Not gonna make a huge post on fixes, since it seems pretty solid. But two things to think about.

    1) Choppers can fly into each other's base. Maybe try to fix that.
    2) Remove debug buttons. Maybe you planned this already though.

    edit: Also maybe explosions where the missile blows up.


  17. #17
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    Quote Originally Posted by Like_a_Bauxe View Post
    Not gonna make a huge post on fixes, since it seems pretty solid. But two things to think about.

    1) Choppers can fly into each other's base. Maybe try to fix that.
    2) Remove debug buttons. Maybe you planned this already though.

    edit: Also maybe explosions where the missile blows up.
    Thanks for the ideas.

    I thought about this but in the battlefield game, players could run into the oppositions base and steal their air if they weren't using it. Figured this could be a good idea. Was thinking of making the chopper destroyable though which would balance it out.

    The debugger is there for my reference when testing, will be removed in beta release though.

    Also, was it crashing for you when you tested it?

  18. #18
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    Quote Originally Posted by imthenewguy View Post
    Thanks for the ideas.

    I thought about this but in the battlefield game, players could run into the oppositions base and steal their air if they weren't using it. Figured this could be a good idea. Was thinking of making the chopper destroyable though which would balance it out.

    The debugger is there for my reference when testing, will be removed in beta release though.

    Also, was it crashing for you when you tested it?
    Nope no crashes.

  19. #19
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    Quote Originally Posted by Like_a_Bauxe View Post
    Nope no crashes.
    Man that is bloody weird that 2 people crash and 2 people don't...

    Any thoughts?

  20. #20
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    Quote Originally Posted by imthenewguy View Post
    Man that is bloody weird that 2 people crash and 2 people don't...

    Any thoughts?
    Should probably ask them to post console logs, could help out.

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