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Thread: [MAP] Mapping Tutorial(s)

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    [MAP] Mapping Tutorial(s)

    Hi all.

    Thought I would list a heap of useful guides for the newbie mappers and the more advanced mappers.

    Beginner Tutorials:

    Setting up Hammer
    If you wish to start mapping on the source engine, you will need to know how to access Hammer World Editor. This is done via the Source SDK tool in the tools section of steam.
    Tutorial link: http://www.youtube.com/watch?v=JPTqbrRQsbI

    Creating your first map
    This tutorial shows you how to create skyboxes, floords, walls (known as brushes) in hammer and how to create a functioning map. Very simple tutorial, great stepping stone.
    Tutorial link: http://www.youtube.com/watch?annotat...&v=1VyoitE17Wc

    Prop Basics
    Teaches you how to create props in your maps (ie desks and other furniture). Also shows you how to identify which prop type is required for each model (ie static, physics or dynamic).
    Tutorial link: http://www.tophattwaffle.com/hammer-...2-prop-basics/

    Basic lighting tutorial/styles
    This tutorial shows you the different types of light you can use in your maps. If you are sick of that horrible default light you get when you don't put a light entity in the map, watch this tut.
    Tutorial link: http://www.youtube.com/watch?v=w426id4DIFc

    Intermediate Tutorials

    Water, displacements and Glass
    This tutorial will give you a basic overview of water creation, displacements and glass and how to create them.
    Tutorial link: http://www.tophattwaffle.com/hammer-...d-glass-oh-my/

    l/O tutorial (using death run)
    This tutorial is a good example of how to create l/O circuits. An example of a l/O circuit would be a player pressing a button, and having that button turn a light on and off.
    Tutorial link: http://www.tophattwaffle.com/hammer-...and-io-making/

    Advanced tutorials

    Lighting - Constant, Linear and Quadratic
    I know a lot of you have been wondering "What the ♥♥♥♥ is that Constant, linear and Quadratic setting on each of the light entities in hammer?!".
    Well wonder no more!
    This isn't a tutorial per-say, but it shows you the difference between lighting by turning each one on.
    Tutorial link: http://www.youtube.com/watch?v=uaeveBqLlzo

    Elevators
    This isn't too difficult, just requires a bit of background knowledge before attempting it so i thought I would put it in the Advanced section. Basically shows you how to create a functioning elevator.
    Tutorial link: http://www.tophattwaffle.com/hammer-...al-6-elevator/

    How to create a Dynamic client background
    This tutorial will show you how to make a map file into your background. This allows you to create a nice piece of scenery to use as a background in CS:S.
    This tutorial requires that you have the map file ready to be compiled.
    Example background (play at max settings on full screen): http://www.youtube.com/watch?feature...&v=X2lhuby09-I
    Tutorial link: http://www.moddb.com/games/counter-s...ckground-video


    Will add more tutorials as I find them.
    Last edited by imthenewguy; 24-01-13 at 12:48 AM.


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    New guy you are a ♥♥♥♥ing legend what would DtK members who need mapping and other various tutorials do without you.

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    Looks Very Good, Thanks ImTheNewGuy. Very Helpful.

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    No worries guys.

    Knitting, let me know if there is anything in particular you would like to learn. Im sure I can find/write a tutorial for you.

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    I might try make a jb map

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    Already decided the theme of jb map i wanna make, it will be halo themed, halo minigames,cells,props,models all this shit racing through my head im so excited, i cant deny it.

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    Quote Originally Posted by shadowsl4yer12 View Post
    Already decided the theme of jb map i wanna make, it will be halo themed, halo minigames,cells,props,models all this shit racing through my head im so excited, i cant deny it.
    Not the thread for this :P

    Create a new thread in the public section or private if you want feedback from only the dev team.

    a thread is a good way to get feedback for ideas on preliminary maps

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    Quote Originally Posted by shadowsl4yer12 View Post
    New guy you are a ♥♥♥♥ing legend what would DtK members who need mapping and other various tutorials do without you.
    Be lazy shits and wait for others to make more maps.

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    Quote Originally Posted by NinjaChris View Post
    Be lazy shits and wait for others to make more maps.
    Hahah lol i love challenging stuff that makes me smash items in my own house lol
    But nah i needa learn to make maps on css, on halo forge is way way too easy.

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    dont forget imthenewguy, 3kliksphillip is a great youtube channel for beginners, i learnt so much from him.

    http://www.3kliksphilip.com/tutorials/sdk_specific.html

    oh wow i just realised the majority of your links were 3kliksphillip -_-

    meh all his hammer tutorials are listed on that link

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    Quote Originally Posted by Justyce333251 View Post
    dont forget imthenewguy, 3kliksphillip is a great youtube channel for beginners, i learnt so much from him.

    http://www.3kliksphilip.com/tutorials/sdk_specific.html

    oh wow i just realised the majority of your links were 3kliksphillip -_-

    meh all his hammer tutorials are listed on that link
    You don't want to throw an unguided link at someone. An explanation on what the tut explains is a big time saver. Good to start small until you get to the point where you can create a map from start to finish, then you can start learning random assortments of shit to get better :P

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    Great stuff newguy!

    I'm looking forward to learning more advanced mapping
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    Quote Originally Posted by imthenewguy View Post
    You don't want to throw an unguided link at someone. An explanation on what the tut explains is a big time saver. Good to start small until you get to the point where you can create a map from start to finish, then you can start learning random assortments of shit to get better :P
    Well to be honest :P That's how i learnt how to map, i set a goal to make a map and when i wanted to do something i didn't know how to do i'd just look it up.
    soon enough i learnt how to do everything

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    Quote Originally Posted by Justyce333251 View Post
    Well to be honest :P That's how i learnt how to map, i set a goal to make a map and when i wanted to do something i didn't know how to do i'd just look it up.
    soon enough i learnt how to do everything
    The basics are still more important than 'what you want to do first'. Why learn something when you can't put it to use, because you don't know the basics? Just how I see it.


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    Quote Originally Posted by Justyce333251 View Post
    Well to be honest :P That's how i learnt how to map, i set a goal to make a map and when i wanted to do something i didn't know how to do i'd just look it up.
    soon enough i learnt how to do everything
    That's a good point, I was the same as well.

    I have taught a fair few people to map over the years and most seem intimidated and overwhelmed when looking at the power of hammer. The best approach has been to get the basics down. So they learn how to do the skybox, the floor, roof, walls and basic entities and lighting, then basically build a simple geo map like GG or AIM. When they kind of grasp how to do that, that's when you start introducing other tutorials like weapon stripping, advanced entity property changing etc.

    Everyone does learn at their own pace and i know a few people who like to be thrown straight into the deep end (myself included).

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