OK locked version has been sent over to Squally, so we should get it on the server shortly :)
Printable View
OK locked version has been sent over to Squally, so we should get it on the server shortly :)
In all honesty I preferred it without the glass at the top of the spawn.
If your fall down then your an idiot for not following the VISIBLE path and it also made things a bit more interesting because a random game gets chosen by the map.
I liked the fact that it was out of the players hands when they fell down lol
And this happened a few times while we were doing the first test lol.
People running and jumping around the blocks and suddenly one is teleported, you're still doing your action when you get there. :p
Doesn't make you an idiot.
Maybe you could have a happy medium and have two bits of glass. Diagonally or something.
Sent from my GT-I9505 using Tapatalk
It's all glasses guys. Dw :p
Ok the dev log has been updated: http://www.dying2kill.com.au/showthr...l=1#post337749
Map is officially released.
http://css.gamebanana.com/maps/180273
Hey guys I have added a big update to the map. Worth checking out :D
Hint: chain chomp ;)
https://steamcommunity.com/sharedfil.../?id=369797639